“On the fifth and final lunar eclipse in October 2015, the sun will turn into blindness, and the moon into... Continue reading →
We first envisioned Pip: Giftbound as an adventure mobile game where you control an unlikely duo – Pip the penguin,... Continue reading →
We came up with many creative ideas during the ideation weeks of GIP, of which these had the most influence... Continue reading →
After some deliberation, we selected the Long Lasting Freshness brand objective as our game’s core message. Our Product Advisor (PA)... Continue reading →
Sprint 5 was the time when our team really started to get down to creating the game. It felt like... Continue reading →
The journey through this program has been a truly enriching one. Not only were we able to gain exposure to the industry and experience game development outside of school, it allowed us room for self exploration and reflect upon ourselves, our skills and our shortcomings.