Orientation Prototypes

We are proud to showcase the prototypes made by our GIP 2014 batch of interns during our 2 days game jam as part of their orientation activity. The theme for the game jam is “In your Eyes”. They had fun making the games, we hope you will have fun trying them out too!

gameJam

Presenting to you…

 

Apple of My Eye

by Friendly Fire

Screenshot 2014-06-04 14.57.05

Please expand the player using the icon on the bottom right corner for the intended experience.

 Apple of my Eye is one of the concepts we came up with during brainstorming, and it led us to create a 2D puzzle game involving a child. It was a new experience for many of us who do not have any prior experience working as a team consisting of multiple disciplines. One major challenge was to identify the deliverables needed from one discipline to hand off to another.  Learning to use Unity game engine was another challenge as well due to the team’s limited knowledge. In retrospect, we felt that we did not have a proper workflow plan, as we dived head-on into programming and based most of our plans from there on. Despite these issues, we were thankfully flexible enough to adapt to and fix problems as they arose.

- Friendly Fire

 

 

Agent 404

by Codename404

Screenshot 2014-06-04 14.58.43

Please expand the player using the icon on the bottom right corner for the intended experience.

Given the theme of “In Your Eyes”, our group came up with hiding from the vision of hostiles. We wanted to challenge players to come up with different strategies to navigate puzzles. Originally, the main character was to have the ability to steal the vision of the guards and use it to solve puzzles, hide from the guards, find items and treasures. In the end, we decided that the hiding was our core mechanic and went on to expand upon it, coming up with puzzle designs and patrolling guards A.I. that would pursue the character and also give up chase when the character hides or ducks out of sight. And Agent404 was born! Run, hide in the shadows and sneak your way through a hall teeming with robot guards who love nothing better than seared Agent flesh. Seek out the treasures and make your way out safely before the guards catch up with you!

- Codename404

 

 

Spirit Sight

by Tinkerous

Screenshot 2014-06-04 15.00.12

Please expand the player using the icon on the bottom right corner for the intended experience.
 

The game design workshop was a valuable experience for the Tinkerous team and was a useful prelude to what we were going to do in the upcoming weeks. Through our interaction, we understood each other better in terms of working style, character and abilities. For many of us, it is the first time we got to work with talented individuals from other disciplines and it was an enlightening experience. We are glad with the final outcome of the game and have learnt loads from this two-day game jam. We look forward to the exciting times ahead!

- Tinkerous

Guiding Light

by O! Power

Screenshot 2014-06-04 15.01.41

Please expand the player using the icon on the bottom right corner for the intended experience.

The 48-hour Game Design Workshop was truly a trial by fire, in which the O! Power team generated and discarded multiple game ideas. Looking back, it was truly effective in getting us familiar with one another’s technical and creative abilities. Transferring the idea from the whiteboard to a digital prototype was immensely empowering, and gave us the confidence to tackle the next big project. If we could achieve this much in just two days, imagine what we could accomplish in the next thirteen weeks.

– O! Power

 

 

In Your Eyes

by GeckoPanda

Screenshot 2014-06-04 15.02.38

Please expand the player using the icon on the bottom right corner for the intended experience.

The experience was the first task GeckoPanda undertook as a unit, and hence provided a sneak preview into the 14 weeks that lay ahead. The process allowed us to get better acquainted with one another and our respective quirks and working habits. From a game developing perspective, the process provided valuable experience, and allowed some of us to dive into the deep end for the first time. In all, the team walked away with an eager sense of anticipation for the prospect of creating something bigger and better in the future.

– GeckoPanda

 

 

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